Composing music for “World of Warcraft” and “Diablo III”

Posted on: October 24, 2019

Irish composer and conductor Eímear Noone is a “successful composer for films and video games, having contributed scores for directors such as Gus Van Sant and Joe Dante, and for games such as World of Warcraft, Diablo III and Hearthstone,” writes Keith Stuart in Tuesday’s (10/22) Guardian (U.K.). “In November, she will present her second series of High Score, Classic FM’s program dedicated to game music, [a genre] that now has dedicated orchestras playing sold-out concert tours around the world. And Noone is a passionate advocate…. ‘We use a recording method known as striping—we might record the strings separately, for example, but we’ll compose in a way that the strings on their own provide a functioning piece of music,’ says Noone. ‘Then, if our character triggers something in the world, perhaps a battle, we can land the woodwinds or brass on top of that…. It’s like a Rubik’s cube puzzle! … Mozart … loved puzzles. Mozart would have loved making game music.’ ” Says Noone, “Game soundtracks become the soundtracks to people’s childhoods … More people are listening to orchestral music through video games than ever before in the history of recorded music.”

Posted October 24, 2019